Wednesday 2 June 2010

Tuesday 1 June 2010

Lotus Born


Created in Maya by Daniel Arnold-Mist. This character is amazing, the shaping of the patterned swirls must of taken an extremely long time to model. I think he must of extruded the patterned shapes around to create the basic form and then altered the thickness to add curvature by point by point. He also must have thought a lot about the structure of the model and as you look deeper he includes mechanical cogs as a form of the brain. It is very impressive in how he has design a humanoid character from mechanic parts.

Brain Vomit


Created by Neil Hanvay. I like this piece as it very detailed and it has a massive range of highly imaginative characters all compacted in as one. With the black outlining for each character and the and the similar colour scheme they all blend together very well.

Monday 31 May 2010

production screenshots-torso and legs

To get the basic shape of the torso, legs and shoes i used planes to shape round the 2D images and then i extruded them outwards to give them width. I then curved the vertex points inwards around the rest of the body parts to make them rounded. Although I had to move certain points to form the stuck out knees and elbow joints.

production screenshots-The hand

The palm of the hand was fairly difficult to shape and i had to refer to looking at my own a few times. Once it was created, one of the fingers is extruded outwards and simply duplicated four times. These are then spread across the tip of the palm and all the vertex points are merged together, fully connecting the fingers to the hand.

As the bone in a human arm can twist both ways, i too rotated the vertex points all across the wrist and arm. so if animated the arm will also be able to twist more fluently if needed.




production screenshots


Face Test 2

This is another Face tester, where i practiced more around shaping the cheekbones, bone structure and the eye sockets.