Monday, 31 May 2010

The 3D Face Structure, Important note 2

When modeling a face it is treated as three sections with three holes. Two of the sections are of the eyes and the other is mouth. If the character is to be used in an animation the mouth has to have multiple lines running down the side of the face for it to openly stretch and reshape like a human movement.

here is a basic example of what the wire frame should look like on my character.

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