Monday 31 May 2010

production screenshots-The hand

The palm of the hand was fairly difficult to shape and i had to refer to looking at my own a few times. Once it was created, one of the fingers is extruded outwards and simply duplicated four times. These are then spread across the tip of the palm and all the vertex points are merged together, fully connecting the fingers to the hand.

As the bone in a human arm can twist both ways, i too rotated the vertex points all across the wrist and arm. so if animated the arm will also be able to twist more fluently if needed.




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